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Access Methods
...and many more alternative access methods supported.
Nanogames also include large game characters & high contrast options for players with low vision. |
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Nanogames Accessibility Features
Nanogames are adapted to support a wide range of access methods.
See the Access Chart outlining the accessibility for each game.
Uniform Interface
All the games use the same methods for adapting the games. There is no need to learn a new adaptation method for each game.
Player Controls
Choose your player control method from the 'Edit Player' menu. Standard keyboard and mouse control of the games is supported but there is also direct support for 'Single Switch Scanning' using a mouse click, key press, or a switch attached to either the mouse or keyboard.

Global Game Speed Controler
Frequently players will need to play Nanogames at a slower spped, this is easily acheived using the 'Global Game Speed' controller on the main screen. This single control adjusts the speed of all games simultaniously, through a very wide range. Using this control to quickly set all the games to a playable speed. The speed of individual games can then be refined using the 'Game Editor' (see below).

Game Editor
Each game has it's own editing panel where you can change many of the game settings through a very wide range, slowing the games dramatically, adding more time, adding more 'Lives' and many other settings.

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